
͍ŏɂłłOO

;

;K[ĥƂނ̎\
[Statedef -2]

[State -2]
type = Explod
trigger1 = Anim = [130,132];K[htAĵƂ
;Ӱނ̎10130̱҂Ȃ̂ŁB
trigger1 = numhelper(2) = 0;ر؂ƂSFoĂȂƂ
anim = 133
postype = p1
pos = 0,0+IfElse(StateType=C,30,0)
;iႪ݂Ȃ30AłȂ0j𑫂B
sprpriority = 2
ownpal = 1

[State -2]
type = Explod
trigger1 = Anim = [150,155];K[hd
trigger1 = numhelper(2) = 0;ر؂ƂSFoĂȂƂ
anim = 134
postype = p1
pos = 0,0+IfElse(StateType=C,30,0)
sprpriority = 2
ownpal = 1
;
